Forty-nine percent of gamers are ages 18 to 49 and the average gamer is 35, according to the ESA. However, games that put players in virtual worlds give different age groups the chance to interact, said Bill Sams, executive in residence at Ohio University.
You may have teams of 30 or 40 and the team leader may be someone as old as 12 or someone as old as 40
it's a whole new concept of leadership Sams said.
Sams, the former chief information officer of OU, is the program director for a $5 million Workforce Innovation in Regional Economic Development grant from the federal government.-
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